Monthly Archives: November 2018

Playing Macbeth

The MAGiCAL team (Andrew Burn, Abel Drew and Bruno de Paula) are developing a game-authoring tool for Shakespeare’s Macbeth. Based on the successful Missionmaker software, rebuilt in Unity during the Playing Beowulf project, this version incorporates characters, landscapes, objects and even cauldron ingredients for users to make satisfying digital games based on Shakespeare’s play. The team are working with Jane

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D.A.R.E at Media Education Summit in Hong Kong

Andrew Burn, John Potter and Michelle Cannon represented D.A.R.E at the International Media Education Summit held at the Hong Kong Baptist University, 1-2 November 2018. Each year the Summit brings together a global network of researchers, educators and practitioners working across all aspects of media education, and digital & media literacy. Now running for 12 years, MES is convened by

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Fighting Media Disinformation with Media Arts in Brussels

‘Fight disinformation with media literacy’ was a one-day event at the Centre for Fine Arts BOZAR in Brussels, convened by the Evens Foundation in conjunction with the Media & Learning Association and supported by the European Commission. The aim was to provide educators and practitioners from around Europe with media production activities, resources and workshops that engage with interpretive work and

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PLAYING THE ARCHIVE

PLAYING THE ARCHIVE: memory, community and mixed reality play This project is an ambitious programme of research and cultural production, exploring the nature of play by bringing together archives, spaces and technologies of play, along with people who play, both old and young. It runs from September 2017 to August 2019. You can view the dedicated project page here   The

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