Playing Macbeth

The MAGiCAL team (Andrew Burn, Abel Drew and Bruno de Paula) are developing a game-authoring tool for Shakespeare’s Macbeth. Based on the successful Missionmaker software, rebuilt in Unity during the Playing Beowulf project, this version incorporates characters, landscapes, objects and even cauldron ingredients for users to make satisfying digital games based on Shakespeare’s play.

HALL

The team are working with Jane Coles and Theo Bryer to inform the development with elements beneficial for English teaching in contemporary classrooms. Together, they have run a pilot day with trainee English teachers at the IOE, who found making their own games a stimulating way to think differently about a familiar text.

The software is also being used by English teacher and PhD student Alison Croasdale, who will work with a small group from her Year 10 English class, which is studying Macbeth in the second term of this academic year. Their games will be played by their classmates after Christmas.

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The project is also working with James Durran, English Adviser for North Yorkshire, who was a member of the original Making Games project, and of an earlier project, Playing Shakespeare, developing a prototype for Macbeth with the Globe. James will be writing the teaching pack accompanying the software.

The project is funded by UCL’s Higher Education Innovation Fund call, and supported by UCLB, UCL’s business unit, who are helping the team develop the business and marketing plan for the project.

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Anyone interested in taking part in the trials, or in acquiring the software when it is complete, should contact Andrew Burn – a.burn@ucl.ac.uk.