Category Archives: Projects

New media, art and design in indigenous Taiwanese schools

The following account is written by and describes the work of Hsin-Mei Lin in her capacity as (new media) artist-in-residence at two rural Taiwanese secondary schools. Hsin-Mei is a doctoral student supervised by Professor John Potter and Dr. Michelle Cannon at UCL Institute of Education. She is the recipient of a national scholarship from the Taiwanese government to explore the

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Inclusive Heritage Education via Active Learning

Veysel Apaydin is co-leading a project working on cultural heritage with children in Turkish primary schools, including migrants from the Syrian conflict. The project, a collaboration with PI Alan Greaves of the University of Liverpool, is funded by the BIAA (British International Schools/British Academy). The project will develop, evaluate and disseminate socially-inclusive heritage education materials that can be used by

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Moving Photon

Moving Photon is a project by ReMAP member Friendred Peng and colleagues, aimed at exploring embodiment, social connection and remote presence during the age of pandemic. This work translates physiological data from live EEG recordings to an installation and explores embodied approaches in computational synergised space. More details about this work will be shared throughout the next couple of months.

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SOUND VOICE

Evangelos Himonides, Professor of Technology, Music and Education and founder member of ReMAP’s origins as DARE, is associate researcher for the Sound Voice project. The project describes its work in these words: “We bring together people with lived experience of voice loss – those affected by motor neurone disease, Parkinson’s and laryngectomies, with world class artists, biomedical researchers, technologists and

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RROMOK

Rromok is a simulation game, viewed through the lens of an artificial intelligence, that was developed by the design collective Rites Network and commissioned by the V&A. The collective includes Jelena Viskovic, an artist and game designer who has recently joined ReMAP and the IOE Media team, and will be leading the games and interactive design pathway on the new BA Media. In

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Effectively communicating with communities: A qualitative inquiry in Rohingya refugee camps in Bangladesh

As part of UNICEF’s communication for development initiatives, Dr Hakan Ergül carried out qualitative fieldwork in refugee and host communities in the Cox’s Bazar district of Bangladesh. The fieldwork involved observations, focus group discussions and key informant interviews with more than 50 participants, including affected community members from Rohingya and host communities, community volunteers and staff from UNICEF and local

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Adventures in Drama and Digital animation

A group of researchers from UCL IOE secured funds from the UK Literacy Association (UKLA) to develop a project to explore re-inventing the end of year primary school play: the idea was for children to design, build and control a digitally animated backdrop integrated with the dramatic action. The study was premised on the idea that literacy practices are constantly

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Pachinko Machine at Santa Fe

Brigitta Zics’ Pachinko Machine installation is exhibited at the Currents New Media Festival, Santa Fe, viewable online till the end of the year, from the Centre for Contemporary Art I Santa Fe – https://currentsnewmedia.org/artist/brigitta-zics/ Pachinko Machine is a vertical pinball machine (or pachinko) played by large number of people in Japan. This digital version is a self-learning pachinko displayed on

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PLAY OBSERVATORY

‘A National Observatory of Children’s Play Experiences During COVID-19’ is a research project funded by the ESRC, running from November 2020 to January 2022, bringing together researchers from UCL Institute of Education, the School of Education at the University of Sheffield, and The Bartlett Centre for Advanced Spatial Analysis at UCL. The coronavirus pandemic has had a huge impact on children and young people, affecting where,

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Playing Macbeth

The MAGiCAL team (Andrew Burn, Abel Drew and Bruno de Paula) have developed a game-authoring tool for Shakespeare’s Macbeth, working with Digital Curator Stella Wisdom of the British Library. Based on the successful Missionmaker software, rebuilt in Unity during the Playing Beowulf project, this version incorporates characters, landscapes, objects and even cauldron ingredients for users to make satisfying digital games

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