Category Archives: Projects

Panopticon Pandemonium game released!

Panopticon Pandemonium: bringing to life Jeremy Bentham’s controversial, unrealised prison. Download the game free, and play it! For around a decade of his life until 1803, the renowned English philosopher and reformer, Jeremy Bentham (1748–1832) lobbied the British government to build a ‘panopticon’ prison of his design. Bentham had envisaged an ‘Inspection House’—a circular building with the prisoners’ cells arranged

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Panopticon Pandemonium

This project is building a videogame of Bentham’s Panopticon, supported by the UCL Grand Challenges fund. The project is a partnership between DARE, Transcribe Bentham, UCL Digital Humanities, and DDZ Games. How can videogames help us approach and understand concepts and developments in history, ethics, and society? Building on successes in creating pedagogical videogames (UCL IoE’s DARE research group and MAGiCAL Projects)

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Beowulf games with UCL Anglo-Saxon

A group of students of Anglo-Saxon have been developing videogames exploring Beowulf, led by Dr Vicky Symons and Professor Richard North. Here you can see four examples: a ‘manuscript game’ which explores the Beowulf manuscript’s context; a game level from Beowulf’s point of view; a game level from Grendel’s point of view;  and a revenge game based on the Finnsburg

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Beowulf at Game City

Young game-designers had the chance to make their own games using the programming system and visual assets of Missionmaker during Game City’s halfterm workshops at the National Videogame Arcade in Nottingham. The workshop was part of the Playing Beowulf project, and was led by Alison Gazzard, Abel Drew and Andrew Burn. The workshop had capacity for five participants, and was

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Beowulf in Sydney

Drama and game workshops organised by the University of Sydney in partnership with the Australian Theatre for Young People began on the 28th September. The week of workshops, part of the DARE Playing Beowulf project,  adapted the story of Beowulf through giant puppet-making and digital game design. The work explored how narrative, combat, heroic quest and monster figures can be

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  The Story Engine is a collaboration between the Ministry of Stories, The Workshop, a creative consultancy, and research partner the UCL Institute of Education. Together they won funding to investigate how a successful offline writing mentor programme can be translated for digital spaces. Download the final report from the Digital R&D in the Arts site. The UCL team consisted of

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Filmmaking out of the box? Making media with touchscreen devices

Young filmmaker and iPad

Two members of the DARE Collaborative, John Potter and Theo Bryer, were recently involved in researching an after-school filmmaking project with children in year 5 (aged about 10) and year 8 (aged about 13). They worked with filmmakers, Xube, in a school in East London in work funded by Into Film to explore the ways in which touchscreen devices might

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