Category Archives: Projects

PLAYING THE ARCHIVE

PLAYING THE ARCHIVE: memory, community and mixed reality play This project is an ambitious programme of research and cultural production, exploring the nature of play by bringing together archives, spaces and technologies of play, along with people who play, both old and young. It runs from September 2017 to August 2019. You can view the dedicated project page here   The

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Schooling & Culture Journal Launch

Schooling & Culture disrupts a culture of individualism, competition and surveillance by claiming a new collective position within, and outside of, the school context through self-representation and lived experience. This journal is an invitation to strengthen solidarity between teachers, students and cultural practitioners by exploring politicised praxes of secondary school teaching in the face of increasing conservative toxicity. The journal

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D4D project

Disability and Community: Dis/engagement, Dis/enfranchisement, Dis/parity and Dissent AKA the D4D Project D4D is a new AHRC funded (2016-2020) Connected Communities programme research project exploring the evolving ways in which disabled people express, perform, experience and practice ‘community’. The project team includes disabled and non disabled academics from a range of disciplines, disabled artists, writers and performers, and community partners (including Accentuate, Disability Arts

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Panopticon Pandemonium game released!

Panopticon Pandemonium: bringing to life Jeremy Bentham’s controversial, unrealised prison. Download the game free, and play it! For around a decade of his life until 1803, the renowned English philosopher and reformer, Jeremy Bentham (1748–1832) lobbied the British government to build a ‘panopticon’ prison of his design. Bentham had envisaged an ‘Inspection House’—a circular building with the prisoners’ cells arranged

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Re-program, Re-play, Re-wind

‘Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that will examine the role of type-in computer program listings found in magazines and books during the 1980s. The project is collecting oral histories and interviews with people who wrote and used program listings for the various microcomputers that

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Panopticon Pandemonium

This project is building a videogame of Bentham’s Panopticon, supported by the UCL Grand Challenges fund. The project is a partnership between DARE, Transcribe Bentham, UCL Digital Humanities, and DDZ Games. How can videogames help us approach and understand concepts and developments in history, ethics, and society? Building on successes in creating pedagogical videogames (UCL IoE’s DARE research group and MAGiCAL Projects)

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