Category Archives: Coding and Creativity

Games for Engineering

Teaching engineering through video games Oct 19, 2016 01:30 PM Location: UCL Knowledge Lab, 29 Emerald St, London WC1N 3QS Diarmid Campbell, Cambridge University Engineering Department, gave this seminar as part of the UCL Knowledge Lab’s lunchtime seminar series. His starting premise was: Businesses in the UK want to hire more high-calibre engineers. If kids were as passionate and knowledgeable

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Re-program, Re-play, Re-wind

‘Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that will examine the role of type-in computer program listings found in magazines and books during the 1980s. The project is collecting oral histories and interviews with people who wrote and used program listings for the various microcomputers that

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PLAYING BEOWULF: GAMING THE LIBRARY

Playing Beowulf was a Digital Transformations project funded by the Arts and Humanities Research Council in the UK. It developed a game-authoring tool based on the Anglo-Saxon epic poem Beowulf, for use by literature students in schools and universities, curators and library visitors. The games were shown at a final conference at the British Library on December 7, 2015, Ludic Literature: Literary

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Third space networks: digital literacies, media arts & coding

Originally posted on Media literacy, learning and curating:
At the end of last month, at the invitation of Ben Williamson, I presented at the first of the ESRC seminar series called Codeacts in Education at the University of Stirling.  This series is about all aspects of learning through code / learning to code.  This long-ish post is an experiment to…

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CODING & CREATIVITY

This was a day event on 1st July at the RSA, presenting innovative ideas about how computer science can connect with the Arts in the context of education. A LINK TO PODCASTS can be found at the end of the full page. Contributors included Ian Livingstone, author of the NESTA Next Gen report; John Naughton, University of Cambridge; Kylie Peppler, University of

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