Category Archives: Playing Beowulf

Beowulf games with UCL Anglo-Saxon

A group of students of Anglo-Saxon have been developing videogames exploring Beowulf, led by Dr Vicky Symons and Professor Richard North. Here you can see four examples: a ‘manuscript game’ which explores the Beowulf manuscript’s context; a game level from Beowulf’s point of view; a game level from Grendel’s point of view;  and a revenge game based on the Finnsburg

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Beowulf at Game City

Young game-designers had the chance to make their own games using the programming system and visual assets of Missionmaker during Game City’s halfterm workshops at the National Videogame Arcade in Nottingham. The workshop was part of the Playing Beowulf project, and was led by Alison Gazzard, Abel Drew and Andrew Burn. The workshop had capacity for five participants, and was

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Beowulf in Sydney

Drama and game workshops organised by the University of Sydney in partnership with the Australian Theatre for Young People began on the 28th September. The week of workshops, part of the DARE Playing Beowulf project,  adapted the story of Beowulf through giant puppet-making and digital game design. The work explored how narrative, combat, heroic quest and monster figures can be

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PLAYING BEOWULF: GAMING THE LIBRARY

Playing Beowulf was a Digital Transformations project funded by the Arts and Humanities Research Council in the UK. It developed a game-authoring tool based on the Anglo-Saxon epic poem Beowulf, for use by literature students in schools and universities, curators and library visitors. The games were shown at a final conference at the British Library on December 7, 2015, Ludic Literature: Literary

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