Category Archives: Projects

Panopticon Pandemonium game released!

Panopticon Pandemonium: bringing to life Jeremy Bentham’s controversial, unrealised prison. Download the game free, and play it! For around a decade of his life until 1803, the renowned English philosopher and reformer, Jeremy Bentham (1748–1832) lobbied the British government to build a ‘panopticon’ prison of his design. Bentham had envisaged an ‘Inspection House’—a circular building with the prisoners’ cells arranged

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Re-program, Re-play, Re-wind

‘Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that will examine the role of type-in computer program listings found in magazines and books during the 1980s. The project is collecting oral histories and interviews with people who wrote and used program listings for the various microcomputers that

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Panopticon Pandemonium

This project is building a videogame of Bentham’s Panopticon, supported by the UCL Grand Challenges fund. The project is a partnership between DARE, Transcribe Bentham, UCL Digital Humanities, and DDZ Games. How can videogames help us approach and understand concepts and developments in history, ethics, and society? Building on successes in creating pedagogical videogames (UCL IoE’s DARE research group and MAGiCAL Projects)

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Beowulf games with UCL Anglo-Saxon

A group of students of Anglo-Saxon have been developing videogames exploring Beowulf, led by Dr Vicky Symons and Professor Richard North. Here you can see four examples: a ‘manuscript game’ which explores the Beowulf manuscript’s context; a game level from Beowulf’s point of view; a game level from Grendel’s point of view;  and a revenge game based on the Finnsburg

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Beowulf at Game City

Young game-designers had the chance to make their own games using the programming system and visual assets of Missionmaker during Game City’s halfterm workshops at the National Videogame Arcade in Nottingham. The workshop was part of the Playing Beowulf project, and was led by Alison Gazzard, Abel Drew and Andrew Burn. The workshop had capacity for five participants, and was

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Beowulf in Sydney

Drama and game workshops organised by the University of Sydney in partnership with the Australian Theatre for Young People began on the 28th September. The week of workshops, part of the DARE Playing Beowulf project,  adapted the story of Beowulf through giant puppet-making and digital game design. The work explored how narrative, combat, heroic quest and monster figures can be

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E-MEL: e-Media Education Lab

e-Media Education Lab is a European project co-funded by the European Union through the Erasmus+ Programme. It aims to support the development of media education in Europe by strengthening the skills of teaching professionals through their initial and vocational training. In addition, this project aims to develop and produce open educational resources that will enable teachers’ trainers to develop innovative

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