Category Archives: Projects

Schooling & Culture Journal Launch

Schooling & Culture disrupts a culture of individualism, competition and surveillance by claiming a new collective position within, and outside of, the school context through self-representation and lived experience. This journal is an invitation to strengthen solidarity between teachers, students and cultural practitioners by exploring politicised praxes of secondary school teaching in the face of increasing conservative toxicity. The journal

Read more

D4D project

Disability and Community: Dis/engagement, Dis/enfranchisement, Dis/parity and Dissent AKA the D4D Project D4D is an AHRC funded (2016-2020) Connected Communities programme research project exploring the evolving ways in which disabled people express, perform, experience and practice ‘community’. STOP PRESS Read interview with Professor Diane Carr on her work in the D4D project on disability and able bodies in games. https://disabilityarts.online/magazine/opinion/disability-assessment-and-able-bodies-in-games-and-science-fiction-researcher-diane-carr-on-her-d4d-project-playful-bodies-technology-and-community/ The

Read more

Panopticon Pandemonium game released!

Panopticon Pandemonium: bringing to life Jeremy Bentham’s controversial, unrealised prison. Download the game free, and play it! For around a decade of his life until 1803, the renowned English philosopher and reformer, Jeremy Bentham (1748–1832) lobbied the British government to build a ‘panopticon’ prison of his design. Bentham had envisaged an ‘Inspection House’—a circular building with the prisoners’ cells arranged

Read more

Re-program, Re-play, Re-wind

‘Re-program, re-play, rewind: an alternative history of computer game creation in 1980s Britain’ is an AHRC early career fellowship award (2016-2017) that will examine the role of type-in computer program listings found in magazines and books during the 1980s. The project is collecting oral histories and interviews with people who wrote and used program listings for the various microcomputers that

Read more

Panopticon Pandemonium

This project is building a videogame of Bentham’s Panopticon, supported by the UCL Grand Challenges fund. The project is a partnership between DARE, Transcribe Bentham, UCL Digital Humanities, and DDZ Games. How can videogames help us approach and understand concepts and developments in history, ethics, and society? Building on successes in creating pedagogical videogames (UCL IoE’s DARE research group and MAGiCAL Projects)

Read more

Beowulf games with UCL Anglo-Saxon

A group of students of Anglo-Saxon have been developing videogames exploring Beowulf, led by Dr Vicky Symons and Professor Richard North. Here you can see four examples: a ‘manuscript game’ which explores the Beowulf manuscript’s context; a game level from Beowulf’s point of view; a game level from Grendel’s point of view;  and a revenge game based on the Finnsburg

Read more

Beowulf at Game City

Young game-designers had the chance to make their own games using the programming system and visual assets of Missionmaker during Game City’s halfterm workshops at the National Videogame Arcade in Nottingham. The workshop was part of the Playing Beowulf project, and was led by Alison Gazzard, Abel Drew and Andrew Burn. The workshop had capacity for five participants, and was

Read more
« Older Entries Recent Entries »