Category Archives: Projects

Beowulf games with UCL Anglo-Saxon

A group of students of Anglo-Saxon have been developing videogames exploring Beowulf, led by Dr Vicky Symons and Professor Richard North. Here you can see four examples: a ‘manuscript game’ which explores the Beowulf manuscript’s context; a game level from Beowulf’s point of view; a game level from Grendel’s point of view;  and a revenge game based on the Finnsburg

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Beowulf at Game City

Young game-designers had the chance to make their own games using the programming system and visual assets of Missionmaker during Game City’s halfterm workshops at the National Videogame Arcade in Nottingham. The workshop was part of the Playing Beowulf project, and was led by Alison Gazzard, Abel Drew and Andrew Burn. The workshop had capacity for five participants, and was

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Beowulf in Sydney

Drama and game workshops organised by the University of Sydney in partnership with the Australian Theatre for Young People began on the 28th September. The week of workshops, part of the DARE Playing Beowulf project,  adapted the story of Beowulf through giant puppet-making and digital game design. The work explored how narrative, combat, heroic quest and monster figures can be

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E-MEL: e-Media Education Lab

e-Media Education Lab is a European project co-funded by the European Union through the Erasmus+ Programme. It aims to support the development of media education in Europe by strengthening the skills of teaching professionals through their initial and vocational training. In addition, this project aims to develop and produce open educational resources that will enable teachers’ trainers to develop innovative

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  The Story Engine is a collaboration between the Ministry of Stories, The Workshop, a creative consultancy, and research partner the UCL Institute of Education. Together they won funding to investigate how a successful offline writing mentor programme can be translated for digital spaces. Download the final report from the Digital R&D in the Arts site. The UCL team consisted of

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Filmmaking out of the box? Making media with touchscreen devices

Young filmmaker and iPad

Two members of the DARE Collaborative, John Potter and Theo Bryer, were recently involved in researching an after-school filmmaking project with children in year 5 (aged about 10) and year 8 (aged about 13). They worked with filmmakers, Xube, in a school in East London in work funded by Into Film to explore the ways in which touchscreen devices might

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Playing Beowulf was a Digital Transformations project funded by the Arts and Humanities Research Council in the UK. It developed a game-authoring tool based on the Anglo-Saxon epic poem Beowulf, for use by literature students in schools and universities, curators and library visitors. The games were shown at a final conference at the British Library on December 7, 2015, Ludic Literature: Literary

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In 2002, John Baily’s research highlighted the fragile state of Kabul’s art music, which forms part of Afghanistan’s intangible cultural heritage. The AKMICA tradition-bearers’ education initiatives resulting from Baily’s research have successfully reversed this trend. The programme has grown from its small beginnings in Kabul, and in 2006 a second school was opened in Herat city. At present the two

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Electricomics: a Digital R&D Fund for the Arts project

Alison Gazzard, a Lecturer in Media Arts at the London Knowledge Lab, and a member of DARE, has worked with Alan Moore and Mitch Jenkins’ Orphans of the Storm to secure funding to lead the research component of developing new possibilities for storytelling through digital comics. The project, titled Electricomics, is a collaboration between the arts organisation, Alan Moore and Mitch Jenkins’

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