Category Archives: Education

Digital Media, Culture and Education: Theorising Third Space Literacies

The book launch for Digital Media, Culture and Education: Theorising Third Space Literacies by DARE member John Potter and DARE associate Julian McDougall, took place on 2nd May 2017 at the London Knowledge Lab. The book provides a critical commentary on key issues around learning in the digital age in both formal and informal educational settings. The book presents research

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Schooling & Culture Journal Launch

Schooling & Culture disrupts a culture of individualism, competition and surveillance by claiming a new collective position within, and outside of, the school context through self-representation and lived experience. This journal is an invitation to strengthen solidarity between teachers, students and cultural practitioners by exploring politicised praxes of secondary school teaching in the face of increasing conservative toxicity. The journal

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A reflection on the 10th Harold Rosen Lecture given by John Richmond

John Richmond’s lecture on 20 March 2017 took the form of a retrospective of Harold Rosen’s work in comprehensive English education over a period of 50 years from 1958 – 2008. What struck me about the talk was the salience of so many of Harold’s progressive ways to potential educational practices in the digital age. Prior to the event, my

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English 3 to 19: A Better Plan

CLPE, NAAE, NATE and UKLA have come together to make a common statement about the curriculum and assessment in English across the whole school age-range. The statement sets out a better plan for the teaching and assessment of English 3 to 19 than is contained in current statutory requirements. It represents the views of the National Association of Advisers in English, the

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Beowulf at Game City

Young game-designers had the chance to make their own games using the programming system and visual assets of Missionmaker during Game City’s halfterm workshops at the National Videogame Arcade in Nottingham. The workshop was part of the Playing Beowulf project, and was led by Alison Gazzard, Abel Drew and Andrew Burn. The workshop had capacity for five participants, and was

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E-MEL: e-Media Education Lab

e-Media Education Lab is a European project co-funded by the European Union through the Erasmus+ Programme. It aims to support the development of media education in Europe by strengthening the skills of teaching professionals through their initial and vocational training. In addition, this project aims to develop and produce open educational resources that will enable teachers’ trainers to develop innovative

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Filmmaking out of the box? Making media with touchscreen devices

Young filmmaker and iPad

Two members of the DARE Collaborative, John Potter and Theo Bryer, were recently involved in researching an after-school filmmaking project with children in year 5 (aged about 10) and year 8 (aged about 13). They worked with filmmakers, Xube, in a school in East London in work funded by Into Film to explore the ways in which touchscreen devices might

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PLAYING BEOWULF: GAMING THE LIBRARY

Playing Beowulf was a Digital Transformations project funded by the Arts and Humanities Research Council in the UK. It developed a game-authoring tool based on the Anglo-Saxon epic poem Beowulf, for use by literature students in schools and universities, curators and library visitors. The games were shown at a final conference at the British Library on December 7, 2015, Ludic Literature: Literary

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