Mazes in Videogames: Metaphor, Meaning and Design

This new book, by Alison Gazzard who has recently joined DARE and the media group at the Institute of Education, looks at the significance and history of the maze as a central and persistent figure in the design of videogames space. It relates the mazes of today’s digital games to the long histories of maze designs in physical landscapes, exploring their changing meanings for users and players.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s