Author Archives: Andrew Burn

Pachinko Machine at Santa Fe

Brigitta Zics’ Pachinko Machine installation is exhibited at the Currents New Media Festival, Santa Fe, viewable online till the end of the year, from the Centre for Contemporary Art I Santa Fe – https://currentsnewmedia.org/artist/brigitta-zics/ Pachinko Machine is a vertical pinball machine (or pachinko) played by large number of people in Japan. This digital version is a self-learning pachinko displayed on

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PLAY OBSERVATORY

‘A National Observatory of Children’s Play Experiences During COVID-19’ is a research project funded by the ESRC, running from November 2020 to January 2022, bringing together researchers from UCL Institute of Education, the School of Education at the University of Sheffield, and The Bartlett Centre for Advanced Spatial Analysis at UCL. The coronavirus pandemic has had a huge impact on children and young people, affecting where,

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Literature, Videogames, and Learning

Andrew Burn has published a new book with Routledge – Literature, Videogames and Learning. Its central argument is that literature and videogames are cognate cultural forms, and that videogame transformations of literature can help us think in new ways about narrative aesthetics, literary value, and literacy. It draws on research projects with The Globe and the British Library, developing game-authoring

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Play in the Pandemic

Read this article by Kate Cowan on how children’s play has responded to the COVID 19 pandemic. it build on research in the Play Observatory project. Cite this article as: Kate Cowan, “Play in the Pandemic,” in PanMeMic, 26/07/2020, https://panmemic.hypotheses.org/?p=683 The COVID-19 pandemic has had an enormous impact on all aspects of life. For children, it’s had major consequences for where, when,

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Playing Macbeth

The MAGiCAL team (Andrew Burn, Abel Drew and Bruno de Paula) have developed a game-authoring tool for Shakespeare’s Macbeth, working with Digital Curator Stella Wisdom of the British Library. Based on the successful Missionmaker software, rebuilt in Unity during the Playing Beowulf project, this version incorporates characters, landscapes, objects and even cauldron ingredients for users to make satisfying digital games

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PLAYING THE ARCHIVE

PLAYING THE ARCHIVE: memory, community and mixed reality play This project is an ambitious programme of research and cultural production, exploring the nature of play by bringing together archives, spaces and technologies of play, along with people who play, both old and young. It runs from September 2017 to August 2019. You can view the dedicated project page here   The

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Film Education Journal

The online open access Film Education Journal (FEJ) was launched on 20th June 2018. DARE has been closely involved – with Andrew Burn and Mark Reid as co-editors, and Michelle Cannon and John Potter as editorial board members. This group has been working with the General Editor, Jamie Chambers and UCL IOE Press, to bring the journal to life and

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De-‘othering’ everyday visual practices

Dr John Potter will give a keynote talk at the Valuing the Visual in Literacy Research conference, 4-5th July 2917. The talk is entitled De-‘othering’ everyday visual practices: Dynamic literacies, third spaces and curation. Literacy research is concerned with exploring and representing the many ways in which humans make and share meanings in their everyday practices. These are essentially dynamic

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