Tag Archives: arts and media

RROMOK

Rromok is a simulation game, viewed through the lens of an artificial intelligence, that was developed by the design collective Rites Network and commissioned by the V&A. The collective includes Jelena Viskovic, an artist and game designer who has recently joined ReMAP and the IOE Media team, and will be leading the games and interactive design pathway on the new BA Media. In

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Effectively communicating with communities: A qualitative inquiry in Rohingya refugee camps in Bangladesh

As part of UNICEF’s communication for development initiatives, Dr Hakan Ergül carried out qualitative fieldwork in refugee and host communities in the Cox’s Bazar district of Bangladesh. The fieldwork involved observations, focus group discussions and key informant interviews with more than 50 participants, including affected community members from Rohingya and host communities, community volunteers and staff from UNICEF and local

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Adventures in Drama and Digital animation

A group of researchers from UCL IOE secured funds from the UK Literacy Association (UKLA) to develop a project to explore re-inventing the end of year primary school play: the idea was for children to design, build and control a digitally animated backdrop integrated with the dramatic action. The study was premised on the idea that literacy practices are constantly

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Pachinko Machine at Santa Fe

Brigitta Zics’ Pachinko Machine installation is exhibited at the Currents New Media Festival, Santa Fe, viewable online till the end of the year, from the Centre for Contemporary Art I Santa Fe – https://currentsnewmedia.org/artist/brigitta-zics/ Pachinko Machine is a vertical pinball machine (or pachinko) played by large number of people in Japan. This digital version is a self-learning pachinko displayed on

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D.A.R.E at Media Education Summit in Hong Kong

Andrew Burn, John Potter and Michelle Cannon represented D.A.R.E at the International Media Education Summit held at the Hong Kong Baptist University, 1-2 November 2018. Each year the Summit brings together a global network of researchers, educators and practitioners working across all aspects of media education, and digital & media literacy. Now running for 12 years, MES is convened by

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Playtimes website relaunched

The Playtimes website, subtitled ‘A Century of Children’s Games and Rhymes’, has recently been relaunched by the British Library after an extensive redesign. The site is part of a wider Arts and Humanities Research Council (AHRC) funded project entitled ‘Children’s Games and Songs in the New Media Age’, led by DARE members from 2009-11, and involving Professor Andrew Burn and Dr

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Filmmaking out of the box? Making media with touchscreen devices

Young filmmaker and iPad

Two members of the DARE Collaborative, John Potter and Theo Bryer, were recently involved in researching an after-school filmmaking project with children in year 5 (aged about 10) and year 8 (aged about 13). They worked with filmmakers, Xube, in a school in East London in work funded by Into Film to explore the ways in which touchscreen devices might

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Video games and disability research

At present, Diane Carr is a Co-Investigator on a project funded by an AHRC development grant titled Alternative Futures: Disability and Community. This involves working with a fantastic, inter-disciplinary team of artists, activists and academics, and engaging with critical disability studies literature, in order to explore the ins and outs of community, affiliation, marginalization and disenfranchisement. In 2013-14 Diane was

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DARE at the International Media Education Summit in Prague

(A version of this post is also on the Children’s Media Foundation Research Blog, here) In November 2014 members of the DARE collaborative attended the CEMP – organised International Media Education Summit in Prague, where Prof Andrew Burn delivered a keynote.  Andrew, John Potter and Michelle Cannon later ran an event in the conversation strand discussing the following question: What

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